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Boat design software mac free

If you work in the architecture, MEP, or Continue to app Rating: It was dsigned as an electronic drawing board. Download Rating: Click stars to rate this APP! Newsletter Submit. View Screenshots. This program does what it says it will do but is a bit quirky. It gives you a preview of a hard-chined boat hull. Click URL instructions: Please provide the ad click URL, if possible: I agree to receive these communications from SourceForge.


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A year later they announced no further support or development for the Mac but they did give me a crossgrade to WIndows. Used it for another year before doing all my 3d design on Rhino. Get the MacOS version of Rhino and you can't go wrong, especially at the price. DrT our Electrical Engineer used the free version, freeShip, to design his dink. The design was set up to be made from flat panels and freeShip was able to print, using our plotter, 1: It had to have the removable nose to fit on the cabin top of his "home" in the background of the picture there.

It also had to be very light so he could manhandle it on and off the boat without help. THe entire boat finished came out less that 40 lbs. If you're smart enough to play with designing a boat, surely you're smart enough to learn to actually use a real computer? Claes Lundstom's TouchCad is an option- I've never played with it but seen neat stuff.

Used to be an add-on to VectorWorks I think, looks like a stand alone package now. There's some other apps out there that will "wrap" a windows app in an OSX package, and allow it to run without a windows install. I recall Freeship worked fine I've found myself not using any of the many PC's that litter the house. I've been using my iPad so much that I get irritated with PC world.

Mainly because I've forgotten how to play in it. That, and I was messing around with a Mac Pro Retina If you don't want to play around with windows on your mac, just download Rhino.. This software is widely used in this industry. Most of the functions are implemented, even though it's still the beta. Did you order these Bob?

I thought that they would make a great addition to your office. My Mom used to say, 'Get your ducks in a row" but I never was quite sure what she was talking about. Yes, as a matter of fact, I did order those.

Mac boat design software

They are MicroSoft ducks. The very latest in hightech design tools. Today it's, "Golly gee computer please give me some software that will help me make a shape that looks kind of like a boat. Please think for me. I can't do it on my own. LOL on the Mac comment. Because most software you must use is windows! Macs are just twice as expensive, closed crippled versions of real Unix. And they don't have enough mouse buttons. This is completely true.

If you haven't spent time with a batten or planks, it is not clear, from the software, what should be happening, irrespective of the "tools" that are part of the package "porcupine" plot, etc. And "nurbs" are inherently shitty. They are just the freaking standard that got essentially rammed down everyone's throat from the auto industry. B splines do a better job of being a batten.

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Yep you are correct. You need to be able to tie into stability software and VPP software today. The old dick, no matter how nicely painted dont do that. Yes, sometimes I would play a bit with the bow sections, maybe introduce a wee bit of hollow up high to get a more please stem profile with a more compound curve to it.

Or maybe aft I'd pinch a bit of hollow into the stern sections to get a pretty transom shape. But I think you can do this with software.

X3NavalD, boat design software

At least I can. But I have the advantage of having done it by hand for many years so I am not inclined to accept the computers shape resolution. I may need to ad more data points to give me more control over the shape. But anyone can do this who knows what shape they are after. And I think there may lie the problem for some. They don't know the shape they are after so they just accept the first solution to computer produces. Not sure if this is bad but I'm pretty sure from a creative point of view that it's as you say, boring. The thing that I don't like about the recent decades of computer designed boats is the loss of the esthetic element.

Bob, you recently said something on SA, and I think I just read it in a book of yours, that sometimes you added tweaks to the shape of the transom, a stylish little bustle or at least tweaks to the garboards aft, some flair or hollow. In other words, do some stuff that isn't the trivial minimal set of curves your software would work best with. Do stuff so it looks good! Even if perhaps its a tiny bit slower, a tiny bit more wetted surface In Rhino, for example, there are all these admonishments to minimize the number of control points to get a fair hull.

Well, that's also how you get a boring hull that looks just like everyone else's hull with a minimum number of control points! Adding control points doesn't make the hull interesting, just unfair. Same is true if you're using a batten and ducks. Plenty of very interesting and complicated shapes have been lofted on computers, so don't kid yourself. The shapes you refer to are not the way they are because cad programs limited them to those shapes.

I disagree with you eli. I think the level of fairness with either system depends upon the skill of the designer. More control points ,may make it harder to fair the shape but not impossible with a skilled designer. The control point problem that exists in the NURBS based systems is really very different from the fairing challenges with battens. The fundamental issue is that if the surface isn't nearly square in its control point grid, the curvature will get kinked. If you want to put "half stations" in, you can't because it will put a kink.

You can mess with knot vectors and weights but this is very complicated and often it is better to simply double the number of control grids, which of course drives the total points up by 4! So the problem of fairness versus complication with computers is one of time. On the other hand, on paper, you can use few ducks and a stiff batten for most of the hull, and then use a limber one or a tapered one for some area like the counter. Etc so you don't drive up all the control points. On software such as NAPA, you don't use NURB surfaces--you fair a wire net almost exactly as you do with battens and ducks, and then you patch it with surfaces.

But a yacht design office the spare bedroom can't really afford this software. I'm sure it can all be done with software but when you draw by hand you become intimately familiar with the entire hull shape, you are the one in control and you get a really good grasp on what "fairing" actually means. Of course the intern would probably look at me and say, "Are you kidding me old man?

I had one intern from a school I won;t mention. This guy could not use hos own software. I had him try drafting by hand. He started on Monday. He went to lunch on Wednesday and never came back. I never saw him again. He went back to the school and told them I "abused" him. I didn't. I wanted to but I restrained myself. The next time that school sent me an intern I told the student, "You know they say I abused the last intern.

But this guy turned out just fine and taught me how to cook risotto. Maybe drawing by hand is analog and not digital and that's where the additional control comes in.

Fusion 360: Designing a Hull for Yachts, Boats & canoes

I have sort of a vague idea what you're talking about, and would like to know more because I attempt to design hulls using Delft FreeShip amazing piece of software IMHO.