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Normal map generator photoshop mac

I was used to work with the NVidia plugin - but that option apparently is no more.


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Searching the web only led me to the normalmap generator - NMG - which has it's problems and isn't very detailed. Using the option from within Unity is very good for quick results but becomes a little complicaed if you want to modify your maps, IMO It would be cool, if there was a way to export normals from within Unity. So I'm curious: What tools do you use - what techniques did you come up with?

Apr 30, Posts: This thread might interest you: Cool - thanks. Although it's not a normal mapping tool per se, there's also 3D-Coat http: The thing I'm also rather interested ATM in is editing normals manually.

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Fortunately baking is available from within many 3D tools and not even only the expensive ones. Blender does a pretty god job, I think. And if I need a few better results - I can boot into Windows and use xNormal - the results are very good after you get used to not seeing your meshes. I'm spoiled by Photoshop The far worse reason is that it's win only again. Other than baking - enhancing normals is something you need to tweak and tweak over and over again.

Checking in unity then booting in windows to edit in gimp then booting in uity again seems like a pretty bad workflow.


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Parallels could be an option It's weird. For windows thre's tons and tons of normalmapping tools - no matter 2D or 3D. For Mac there seem to be very few. Especially good ones.

NormalMap-Online

May 11, Posts: The mac options suck for normal map generating programs. But I use this app with Parallels and it works great. PixPlant includes advanced tools to extract 3D maps from plain photos or from the seamless tiling textures that you can generate from them. Extract Normal, Displacement, Diffuse, Specular and Ambient Occlusion maps - all these 3D maps can then be fine-tuned with the included editing tools.

PixPlant includes tools for whole-surface editing at fine and coarse levels, as well as pixel-level tools for more specific adjustments.


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PixPlant runs on its own or from inside Adobe Photoshop, allowing images to be seamlessly tiled and 3D maps to be created, previewed and edited. Either standalone or from Photoshop, PixPlant is a complete solution to quickly create quality tiling texture maps. Get it now for:. Click here to see different industries where PixPlant is being used.

See how much PixPlant can simplify your texturing work. Give it a try, it can save you a lot of time! Click to download the fully-featured watermarked trial:. Windows Download as Zip file. A complete solution for repeating textures and 3D maps.

Bump Maps in Photoshop 3D

The detail that they generate is simply a lighting trick on the surface of 3D objects. The actual 3D geometry is not changed in any way. This will bring up the Generate Bump Map dialog box which gives you an interactive 3D preview, with controls on how to generate the grayscale image that will make up your Bump map. Normal Maps are very similar to bump maps. They also allow you to fake the illusion of depth and detail on a 3D object without actually adding any 3D geometry.

NormalMap-Online

But Normal maps do it in a different way. The RGB channels tell Photoshop the direction of the surface normals are oriented in for each and every polygon. Normal maps are as easy to create in Photoshop as Bump maps. This dialog box also gives you an interactive 3D preview, with controls on how to generate the image that will make up your Normal map.

How to create Normal Map in Photoshop on Mac ?

Unlike a Bump map, Normal maps can be very difficult edit in Photoshop. Each RGB channel is adjusted to present a movement in a single axis in 3D. Depth maps are 2D images that use their luminance values to create 3D objects. This image was also created using a Depth map 3D modeling technique similar to the one shown in this video.

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Photoshop 3D - Understanding Depth Maps, Bump Maps, and Normal Maps

Jan Majoor. I did enjoy this lesson and spent a lot of time on it, as this is new information for me.