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The available system images now reflect the available options for the selected manifest.

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This enables Android P support for the device manager when the google manifest is selected in the SDK manager. Fixed an issue where the Device Manager would not indicate there had been system image installation failure. Fixed an issue where jarsigner would be used instead of apksigner. Fixed an issue where it would not be possible to run an Android app in the emulator. Wording and behavior made consistent with Visual Studio on Windows regarding how we handle target framework, minimum and target Android versions.

It will also update AndroidManifest. We fixed an issue where the build should fail fast if target framework is not compatible with target device.

We fixed an issue where Visual Studio for Mac was reporting Execution failed instead of the informing that the emulator was corrupted. We fixed an issue where custom commands do not execute when archiving Android app. We fixed an issue where the user is not prompted to install Android APIs above 25 if they are not installed.

The Minimum Android version and Target Android version selectors in the Android Application settings no longer provide "Automatic" options. Du coup, il arrivait souvent que les attributs minSdkVersion et targetSdkVersion manquaient dans le fichier AndroidManifest. These often resulted in the AndroidManifest. A manifest missing these values is not practical and additionally can cause issues when publishing to the Play Store. We fixed an issue where it is not possible to create a service run configuration. We fixed an issue where the binding template of Android Library contains a typo.

We fixed an issue where it is not possible to debug a separate service in Xamarin. Android app can't create a service run configuration. We updated our CoreML support: CoreML code-behind generator has been updated to add more convenience methods. We fixed an issue that caused random crashes - Xamarin. Device is invalid.

We fixed an issue where the iOS project properties window for image resource sets incorrect property in. We fixed an issue with migration from WatchKit to Xamarin. Fixed an error updating an Xcode project. Fixed an issue where Automatic iOS provisioning profile dialog did not have clickable links. Fixed an issue where archiving would use a generic iOS device target even if a specific device is selected.

We added support for CarPlay assets. Added support for Apple Watch Series 4 complications. Added support for the AutoFill Credential Provider entitlement. Updated the CoreML code-behind generator to add more convenience methods. We fixed an issue where saving of "Optimize" metadata for stand-alone image assets in the Properties Pad. We fixed an issue where new iOS projects not being being created correctly We fixed an issue where enabling and disabling keychain access groups may not be persisted to the entitlements file.

When archiving a build for publishing, we make sure to build targeting a generic iOS device in case the project is configured the build to using device-specific builds. When archiving a build for publishing, we make sure to save open files in accordance with IDE preferences. We now recommend installing Xcode if the version needed by Xamarin.

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Mac Xamarin. Added support for changing the. Projects are no longer limited to just. NET 4. We improved the error messaging when no JDK is installed. We fixed an issue where Visual Studio for Mac was unable to connect to Xcode 9.


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We fixed an issue where opening Mac Cocoa project storyboard failed. We fixed an issue where license verification process doesn't use proxy. We fixed an issue where the user is unable to log into Visual Studio for Mac. Avec Visual Studio We added better descriptions to the workload selection. We hope that these descriptions will make it easier for you to decide which workloads you want to install.

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We also made some other minor changes to the workload selection screen, making things clearer and concise for our users. In this release we focused a lot on improving our localization in the installer. We added localization to more branding, the splash screen, and workloads screen to make it more accessible for all users worldwide. We understand that not all of our users are using Xamarin and therefore may not have any need to download Xcode.

For this reason, we've moved the location of the Xcode dialog to the end of the install and will only prompt it for Xamarin users who do not have it installed or up to date. This means that you can download Xcode while starting your development, rather than having it interrupt your install. For this reason, we've removed Profiler from non-Xamarin workloads. We fixed an issue where if an Xcode update was available it would still say "Get Xcode". We changed this to "Update Xcode". We fixed an issue where the Profiler is getting installed from installer even though user has not selected any Xamarin workload.

We fixed an issue where the Profiler is not getting installed from installer though user has selected all Xamarin workloads. We fixed an issue where a Visual Studio for Mac upgrade fails to copy symlink. Fixed an issue where the version control Diff view would not show the correct changed text. Fixed an issue where the Class pad shows compiler generated fields and constructors. Fixed an issue where an error was logged when the news feed could not be retrieved. Fixed an issue where the updater would not display "Checking for updates Fixed an issue where the Sign in button for publishing to Azure was not rendered correctly.

Fixed an issue where running unit tests always ran a full build. Fixed an issue with running NUnit 3 tests due to a misnamed test runner application. The Welcome page is no longer displayed when loading a solution from Finder. We fixed an issue where the New Project dialog does not select a recent template by default. We fixed an issue where Build project before executing unit tests was incorrectly prompting. We fixed an issue where there was a stack overflow on running unit tests.

We fixed an issue where adding a unit test, Visual Studio for Mac will crash with a stack trace that seems to try to recursively add the unit test. We fixed an issue where cannot add. We fixed an issue where the C editor would invoke autocompletion when characters like ".

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We fixed an issue where IntelliSense completion would behave unexpectedly. We fixed an issue where Visual Studio for Mac is inserting matching braces even though the Insert matching brace option is disabled. We fixed an issue where a null reference exception in MainToolbarController is raised.

We fixed an issue where Visual Studio for Mac fails to start. We fixed an issue where autogenerated docker files are faulty. We fixed an issue where it was not possible to restore, view or download NuGets in Visual Studio for Mac. We fixed an issue where the NuGet package manager could fail to restore packages when updating target framework. We fixed an issue where the UnitTestService rebuilds tests multiple times on solution open. We fixed an issue where Visual Studio for Mac could not update.