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Minecraft mod maker mac 1.5

Except for Layer 1 , the layer controls contain the same three settings. From left to right, these are:. Choose Exit to go back to the Workspace page. The workspace page will now list your texture. From the left hand menu of the Workspace tab, select Mod Elements. This is where you will create your mod using your texture. Select the New mod element button from the top left, which looks like a large plus.

For Name of the element , enter a unique name. For the element type, you can choose what type your new element is. For this super diamond, the default of Block will do.

Select OK to go back to the Texture page. This is where you can assign your texture to the block, as well as configuring transparency, and the block dimensions. On the left is the Block textures area. The six squares represent each side of your block. Click each square, choose your texture, and then press Ok. Leave all the other options at their defaults, and then choose Next. There are various settings on this screen but start with Name in GUI.

This is the name of the block in your inventory. This will load the MCreator documentation. Next to Block that drops , press the small rectangle. Use this menu to search for and choose the block you want to be dropped. Finally, change Drop amount to a suitable number.

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As we want the super diamond to yield a large number of diamonds, 10 is a good place to start. Select Next to go to the Particle settings. This is where you can change the block animation. The Procedures page allows you to customize what happens when any event occurs involving this block. The other settings can stay at their default values, or you can customize them to make your modded block more or less common.

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From the bottom left of the Workspace toolbar , choose the Export workspace into mod file button. This will bundle your mod up into its own package, ready for Minecraft to import. We developed tools such as texture maker that allows you to create textures in seconds thanks to the presets included. The animation maker allows you to create animated textures that can be created from templates, GIFs or custom images. Integrated resource browser allows you to easily manage your sounds, textures, models and other assets of your mod.

Using MCreator, you can do virtually anything. From a basic block to a dimension that involves custom biomes with mobs that do whatever you wish by customising their AI. Make the Minecraft game the way you want! You can create anything from a simple ore extension mod to advanced technology mod that includes a custom energy system. MCreator offers ways to make simple mods and also create customized mods with custom code.

This makes it ideas for Minecraft summer camps and a great tool for kids to learn programming while having fun. The code editor implements syntax highlighter, advanced autocomplete and the tools that every code editor has. In addition to that, you can inspect Minecraft's and Minecraft Forge's source code from within the editor. The code editor also has an import organizer and code templates that speed up the process of programming custom mod code.

A number pad is provided for you so that you can input your own numbers. The arrow button is for backspace. If you don't like clicking many buttons, you also have the option of typing in the number from your keyboard. Any "invalid" key typed a character without a button in the GUI or one whose button is inactive will be ignored, so typos and errors are less likely.

Finally, there are three buttons on the bottom that set the number to preset fuel times equivalent to that of the item in the button. Wooden plank sets the number to , coal to , and blaze rod to It takes to cook one item.

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Clicking on the "Experience" textbox opens the GUI: It's pretty much same as the previous GUI, except that the preset buttons are different, and you can place a decimal point. The stone button sets the number to. You cannot add a smelting recipe if the cooked item is already in a different recipe.

You cannot add fuel that is already a fuel. The cooked items ignore metadata, while the fuel and result are meta-data specific. Smelting recipes and fuels are saved separately.


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To delete a smelting recipe, place the item to be cooked in the appropriate slot, then click on the "Delete Smelting" button I'm pretty sure you know how to delete fuel by now. You cannot delete anything that is in the vanilla version of Minecraft. Here are the recipes in the example in action: To create a block, click on the create block button, choose your block type, then type stuff into the text fields.

The block ID text field must be a number between 0 and , and must not be the ID of a block that already exists. The name text field The material is pretty useless for now, but I will add a use later. You can also create animations for block textures, the same way you would do so for vanilla. Just remember to include the animation text file in the images folder. Using the delete block button will only delete the block from your custom mod. To delete the block from Minecraft itself, you will have to close then re-open Minecraft.

However, once you do that, you can use it in the recipe adder or furnace adder to make a recipe for it. I will change this to a more user-friendly tutorial when I actually finish the block adder. Ever adder block is available in the decorations tab of the creative inventory. In addition, every adder block emits a light level of 7, because they are magical.

MCreator - The Best Minecraft Mod Maker Ever

The recipe adder 2 has an ID of The furnace adder has an ID of The block adder has an ID of This mod uses ModLoader, but is somewhat compatible with Forge. This mod edits the following base classes: SlotFurnace so furnace recipe exp values of more than 1 will work properly TextureMap and TexturePackDefault so you can place textures in the custom mod's images folder.

Let's say you forget exactly what you've added to your mod. Or you want to share it with your friends. Don't worry; this mod has you covered! In the. If you want to share with your friends, it is this folder that you copy. Inside this folder, there are two files: Do NOT do anything with the.


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Do open the. The top item portion of the file separated from others by empty lines is a shaped crafting recipe. The array of numbers is the shape of the recipe; "0" is an empty space, while other numbers are defined in the legend below. Directly underneath the recipe shape is the result item, including how many are produced in one crafting.