Secret of monkey island special edition walkthrough mac
Hold the triangle button to skip clips. Hold the Square button for hints. This will prevent you from getting a trophy. Normal Controls: To access commands press the R1, or R2 Buttons or To use the Give Command press the up and left arrows simultaneously. To use the Open Command press the left arrow.
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To use the Close Command press the Down and Left arrows simultaneously. Look At command can not be accessed this way. To access the look at command you must use the R1 or R2 button. Certain things have a default command that you can use by pressing circle. The current command it will execute will be displayed in the lower right corner.
To access your inventory press the L1 or L2 buttons. Other Info ya need to know: These are the formulas for the commands you use. Will place item in your inventory 5. Will describe item to you 6. USE Item 8. It is to the right. Open the door and head on in. My kind of place. You can almost talk to any pirate in this room. They all have different stories about stuff. Feel free to listen to all of the stories, but if your looking to beat the game in 3 hours For the trophy you should just skip the small talk and head into the next room. They will tell you in order to become a pirate you need to pass three trials.
More on these things later. But First say good bye and wait by the fireplace. When the Chef comes out run inside the kitchen. Make sure the Chef is off screen or he will yell at you. Head towards the Back door. As you approach it a seagull lands and starts eating the fish. There is a loose board that when stepped on scares the bird. Step on it by clicking the right most part of the board closest to the screen. Now Leave and head back to the Look out. Any Way at the lookout, click on the arch and a map will be displayed.
Go to the spot marked "Clearing" on your map. You will find out that it is really a circus. Inside the tent are two guys fighting over who should test the cannon. Get there intention and they well ask you if you want to test fire the cannon. Say you will do it. They will ask you if you have a helmet. After you get shot out of the cannon they will pay you and then start fighting again, this time over who gets to go first. Now head back to the village and past the Scumm Bar.
On the next screen you will come to a U Turn with a "Citizen of Melee" standing there. He will sell you a Map for a poe. You can get the treasure without it but go ahead and buy it if you want. Across the street is three men and a rat. They have nothing to offer, however you can get 2poe from them. Just tell them you will take a copy of the minuets if they pay you 2poe. This extra cash is not needed to win the game, so don't bother as the minutes are useless and take up space.
Go under the clock into the next area. Here you have a Shop, Church, and Jail. Enter the Shop. He will lead you past the Look out and to a Fork in the road. If you follow him all the way, he will lead you to the Sword Master's Hide out. Do a little eavesdropping then leave. You can't fight the sword master yet. With that done, the three trials can be done in any order. In order for the sword master to accept your challenge, you must first learn to fight, then win at least 3 battles.
Head to the place marked house on your map. You will be stopped at a bridge with a troll. He will eat it and allow you to pass. Now Continue on to the house. Knock on the door and ask if he will train you. He will laugh and tell you that you don't have what it takes. Argue with him until he agrees to train you.
Another 30poe leaves your pocket. At the end of the training you will learn two insults and the proper comebacks for each of them. After the so called training you must learn more insults and comebacks. To do this fight the pirates walking around on the map. Just stand at a intersection and wait for a pirate to walk into you. Once you learn a new insult you can use it in the next battle. If your opponent knows the come back to it he will use it.
Learn as many comebacks as you can. The more you know the easier it is to defeat the Sword Master. Each pirate type has a set of insults and comebacks so seek them all out. To save time I made a list of insults and proper comebacks. You fight like a cow.
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- The Secret of Monkey Island: Special Edition Walkthrough?
- The Secret of Monkey Island: Special Edition Walkthrough?
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You just never learned them. You must use the comebacks you have learned to defeat her. I made a list of her Insults and the proper comebacks to use. You can get back to the Sword Master by clicking on her hideout on the map. Sword Master Insult Comeback "I've got a long, sharp lesson for you to learn today.
You are supposed to give the T-shirt to the three pirates back at the Scumm Bar, however it is unnecessary. If you aren't worried about the time speed trophy then go ahead and talk to them. If you are after the trophy, don't be worried if your at 1: You can still easily beat it on time. Now onto the second trial. Go back to the place marked "Fork" on the map. There are two ways you can get to the treasure. If you have bought the map and open it, you find out that it is dance lessons.
This is in fact a map as "Dean Norris" pointed out. The map reads: Back, Two, Three, Four. Left, Two, Three, Four.
The Secret of Monkey Island: Special Edition – FAQ/Walkthrough
Right, Two, Three, Four. Back, Cha Cha Cha! If you take the first word in each line you get: The back translates to Middle. So to get started. BACK Middle: From the first screen you see two paths. Take the right path. On this screen you see some yellow flowers. Go screen left to the next screen. On this screen you see an abandoned campsite. Go straight Right to the next screen.
Keep going straight Left to the next screen. On this screen there is a stump. Turn and head North taking the path in the middle. There is a pile of rocks here. Take the middle path here. Start by taking the right path. Now to navigate do the following. When faced with more then one path. When there is only one path, keep going in that direction.
You will see 3 landmarks along the way that will let you know you are going on the correct path. Abandoned Campsite 2: Pile of Bones 3: Funny how a secret treasure is really a tourist attraction. Read the shirt, Laugh out loud. Go back to the map and enter the forest again to start the final trail. If you want to try and figure it out for yourself then you can get a hint from talking to the three pirates at the Scumm Bar.
You can also get a hint by talking to the guy in the jail, see below for how to talk to him. For those of you who just want to beat the game, then just go to the fork in the road. Take the right path until you come across some yellow flowers. Now go to the village and go past the jail to a path that leads to the Mayor's house. Take it and you meet the "Deadly Piranha Poodles".
To get past them "USE" the "yellow petal" with the "Hunk of meat" to combine them. Then "GIVE" them the "hunk of meat". They will eat it and then fall "asleep" as the important notice states. Now "OPEN" the door and enter the house. Before you do any thing, the X in the bottom left hand of the screen is about to say a lot of funny things, so get ready to read it. Now when your ready open the door next to the vase and enter the room.
You will not see or be able to do anything in this room so just sit back and enjoy the ride. Laugh out loud. Once he realizes that he needs a file to get the idol you may leave. It is time to make a new friend. Yuck, his breath is awful. Looks like you need to find a way to talk to him. Head back to the store you got the sword from and ask the Store Keeper for some "Breath Mints". Ask him if he has a file and he will say no, however he will trade you some Carrot Cake for something to get rid of the rats.
Now head back to the Mayor's house and enter the hole in the wall. After you get the idol and explain yourself, Elaine will save the day and let you take it. Now you can leave safely, so do so and After a few words he will tie the idol around your waste and throw you in the sea and leave you to drown. To get the trophy, save your game here and wait 10 min. You will then die. It is funnier to watch in old school mode. The last trial is completed.
The first thing you need to do now is get a ship. Time to talk to Stan! Meet Stan the most annoying guy in the universe! You can browse any ship, but the only one you can get is the old cheap one in the back. It is called the Sea Monkey and it once made it to Monkey Island and made it back as well. Ask him if you can get it on credit. He will tell you the Store Keeper may extend you some credit if you had a job, but who has time for that?
He will ask you if you have a job. Why yes sir I believe I do have a job, hee hee, sucker! He will then go to the safe upstairs and open it. Remember the combination as it is random each time you play. It will be a four digit combination. To make this easy, think of the handle as a compass. So just remember what position it stops at.
He will then ask you what your job is. No matter what you say he will know that you are lying. After he puts the "Note" back in the safe, ask him if he would ask the Sword Master one more time to let him show you the way there. Once he is gone, walk up to the vault and enter the combination. Once the note is in your hands head back to Stans and ask to see the Sea Monkey again. Tell him that you have credit and he will ask for an offer. If you want to know the ships value it is at 10,poe and the note you have stolen is for 5,poe.
So lets talk extras. Remove all extras and quit when it cycles around. The value is now down to 7,poe. Time to make an offer. Start at 2,poe and make each offer until you get to 5,poe to make him give in. As he leaves he calls you a sucker. Boy will he be mad when he finds out the note you stole is worthless. Now it is time to get a crew. You will need to find three guys to join. The Chef can be heard in the next room crying, and all of the pirates have left.
You can talk to him but he can not join your crew. Now this part will be tricky. Remember the prisoner? You need to find a way to free him. GROG will melt the lock on his cell, but it also eats through the mugs. So during the trip to the prison you will need to constantly pour the Grog into a new mug. Exit the Scumm Bar and head into the area with the clock.
Now head to the place with the Jail and switch mugs again. Make sure you pick the right lock otherwise the rat will escape instead of the Prisoner. Otis will thank you and then leave. First crewmember found. As you leave the prison another "LeChuck" clip plays. Inside is a Fortune Teller that can tell you your future.
To me this is a spoiler, then again so is this Walkthrough. Go ahead and look around the spooky room, but the only thing you need is the chicken on the chest. She says that she will join your crew and will meet you at the dock. Two down, one to go. Go to the place marked "Shore" on your map. A sign that says Hook Island, a cable, and a house on the other side of the river is all that you see. You need to find a way across the cable. Good thing you stole that chicken. Then enter the house.
The owner of the house yells at you for entering. Tell him about the kidnapping and how you are planning to get a crew together. He likes the idea but is worried that there is no Captain. When you say that you would be the Captain he just laughs. After he sees you are serous he will tell you to face a monster.
Taking you to a very large wooden door. He goes on about how this monster is so dangerous. As he opens all of the doors, each one being smaller in size then the previous one, a small wooden box is shown to be inside. You must open this box and touch the beast inside to prove you have got what it takes to be a captain.
This surprises Cannon Ball Head and makes him feel too wimpy to be on your crew. After you cheer him up and convince him to join your crew, you have the last man needed. Head back to the village to meet Stan. Watch the clip and then meet your crew. After a brief talk you begin Part 2. You start on your ship and your crew decides NOT to work for you. So much for a crew, oh well. Inside the Captains Room the closest you need to get into is locked. Oh well, might as well look around the ship. This is the Captains Room. As you leave the Captains Room you arrive at the Main Deck.
Click on the rope ladder to climb up to the Crows Nest. Walk through the door and enter the Kitchen. Go back to the Crews Quarters and click on the hatch. Welcome to the Storage Compartment. And that is your ship. Not bad considering it was free. All of this walking has made me hungry, might as well feed Guybrush as well right?
He has not eaten anything the entire game! Inside there is a chest. Below are the ingredients, followed by what you can use on your ship to match them. The pen ink is in the Captains Room. Note that some items will disappear from your inventory while others will not. After all of the ingredients are placed in the pot it will boil over and create toxic fumes. This will cause you to pass out and the ship to set sail to Monkey Island. When you wake up go to the Main Deck.
Now you need to find a way off of the ship. See the Cannon? Deja Vue anyone? Also grab some more Gunpowder. You will be shot out of the cannon and towards the island. You just beat Part 2! You will start on Monkey Island, on fire, and with your head in the sand. A monkey will look at you then run off. Hermon will come in, introduce himself, and then leave. Those of you who want the "Recordkeeper" trophy see the Notes section below.
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The walkthrough is intended only to beat the game and since you have to go out of the way a few times to get all of the notes, I have put their locations in a separate section on this guide. Notice that the rowboat is missing its Oars.
This means you can't use it yet. Your goal is to find the oars. Head into the forest and continue North to the next section of the Map. Find the river and follow it West all the way to a volcano. On the north part of this volcano is a fort, marked "Fort" on your map. Head there. This is were Hermon Toothrot lives. He is one of the previous owners of your ship. It will be labeled as "River Fork" on your map.
Head over to the footholds and climb up. Save your game here. This is were the two endings start. Take the foothold up. See the tree in the distance? You need to hit it with a rock. Duh, to knock off some bananas. You can also hit your ship and sink it. Talk to the prisoner Otis, and he will introduce himself. After the conversation, return to the small part of town where the clocktower. Talk to the man standing there with a bird on his shoulder, and buy a map from him pieces of eight. Now, enter the door closest to him on the left. Pick up the chicken with a pulley, and exit.
Now, return to the global map. Walk to the bottom right corner, beside Stan's Used Ship Emporium. On the way you will cross a bridge with a troll. Troll blocks the passage. Give him the red fish you got at the Scumm Bar, and continue on your way. Once you arrive at the house, walk up to the door. Knock on it and open it and a man will step outside. He is the sword instructor guy. Convince him that you ARE man enough to be trained with the sword, and that you really want to. It cost 30 pieces of eight.
He will take you inside, and start you out with a few basic insults. Now, when you return to the main map, you will find lots of pirates walking around. If you stop in front of one, then you will get into a swordfight. Do this a lot, so you learn new insults. Here is a list of the insults that you can learn: This is the END for you, you gutter-crawling cur! Soon you'll be wearing my sword like a shish kebab! First you better stop waiving it like a feather-duster.
My handkerchief will wipe up your blood! So you got that job as janitor, after all. People fall at my feet when they see me coming. I once owned a dog that was smarter then you. He must have taught you everything you know. You make me want to puke. You make me think somebody already did. Nobody's ever drawn blood from me and nobody ever will.
You run THAT fast? You fight like a dairy farmer. How appropriate. You fight like a cow. I got this scar on my face during a mighty struggle! I hope now you've learned to stop picking your nose. Have you stopped wearing diapers yet? Why, did you want to borrow one? I've heard you were a contemptible sneak. Too bad no one's ever heard of YOU at all. You're no match for my brains, you poor fool. I'd be in real trouble if you ever used them.
You have the manners of a beggar. I wanted to make sure you'd feel comfortable with me. I'm not going to take your insolence sitting down! Your hemorrhoids are flaring up again, eh? There are no words for how disgusting you are. Yes there are. You just never learned them.
I've spoken with apes more polite then you. I'm glad to hear you attended your family reunion. Try to battle as many pirates as you can, and to learn every one of those insults and comebacks in the list above. Return to town, and go back to the storekeeper.
Talk to him, and ask him to see the Swordmaster. When he leaves, follow him very closely. Eventually, you will arrive at the swordmaster's house. Once the shopkeeper is rejected, then go up and talk to her. Ask to fight her, and she will consider. Here is a list of the insults you should use on the swordmaster: I've got a long, sharp lesson for you you to learn today. And I've got a little TIP for you. My tongue is sharper then any sword. First you better stop waving it like a feather-duster. My name is feared in every dirty corner of this island! My wisest enemies run away at the first sight of me!
Only once have I met such a coward! If your brother's like you, better to marry a pig.
The Secret of Monkey Island Walkthrough | GamesRadar+
No one will ever catch ME fighting as badly as you do. I will milk every drop of blood from your body! My last fight ended with my hands covered with blood. I hope you have a boat ready for a quick escape. My sword is famous all over the Caribbean! I've got the courage and skill of a master swordsman! Every word you say to me is stupid.
You are a pain in the backside, sir! There are no clever moves that can help you now. Now I know what filth and stupidity really are. I usually see people like you passed-out on tavern floors. Take everything you have, and return back to the main map. Now, head back to the fork where you first started into the woods with the storekeeper. Wander around and pick up a yellow petal until you come upon a clearing you have yet to discover.
Walk to the right, and use the shovel you got earlier on the big X. This will slowly reveal another T-shirt. Take your prizes back into town. Combine yellow petal with the hunk of meat you got in the beginning. Go into the Shop and buy breath mints 1 piece of eight. Take the breath mints to Otis, and give it to him. Now leave Otis and going to the left and up to the Governor's Mansion. Feed the meat with condiment to the piranha poodles to make them go to sleep, then enter the doorway. Pick up the vase from the table, and go through the glass doors beside it. The Sheriff of the town will come by and beat you up in the back, and eventually you will come out with a lot of useful items — staple remover, Manual of Style, wax lips and gopher repellent.
Go to Otis. Now, give him the gopher repellent, and he should give you a carrot cake in return. Go back to the governors' mansion, and through the front door, go through the gaping hole in the wall, and you will unlock the case with the fabulous Idol in it. Take it, and you have mastered the art of thievery. Now, try to leave, and the Sheriff will through you off the Pier. You may wait 10 minutes and see the death our hero.
Pick up the idol, and climb out of the pier via the ladder. Now, return back to the main map. Walk into the Scumm Bar, and you should see a lot of empty grog mugs. Pick them all up naturally , and walk over to the right. And it's up to you to rescue her. But first — you must find ship and the crew. Pick up the rest of the grog mugs and go right into the kitchen. Use one of the mugs on the grog barrel in the corner, and make your way back to Otis Note: Give him the drink, and you should spill it on the lock.
He's out. Now, he'll join your pirate crew to go and save the Governor. Go back to the swordmaster's house, and talk to her. Convince her that the Governor has been kidnapped, and she will join your crew as well. Now, you need one last person to join. Go back to the main map, and into the dot of light in the upper-right hand corner. Use the Chicken with a Pulley on the cable wire, and go into the house. Talk to MeatHook, and you will find out a bunch of interesting stuff. Keep talking until you have to prove you are brave enough to be the captain. He will ask you to "touch the beast that took off his hand," and you shall do just that.
He will lead you to the door s with the "beast" in it, and when it turns out to be a parrot, all you have to do is touch it. This will prove you can Captain a ship, but you don't have a ship - what now? Head back to the main map, and into the circus of lights towards the bottom that looks kind of like a roller coaster. Walk inside, and Stan the Salesmen will first make his debut. Introduce yourself, say you are interested in a cheap ship. He should lead you to the one in the far back — Sea Monkey. Don't forget to mention that you want to pay with credit.
Then, leave, and visit the storekeeper. Tell the shopkeeper that you want a credit note and when he asks if you have a job say yes. Remember the combination of the safe and when the shopkeeper finds out you don't have a job ask him to go see the Swordmaster. While he's gone, go up to the safe in the back, and perform the following operations: This will open it. Take the note inside and back to Stan. The first price is pieces of eight. When he asks how much you want to pay for it, say that money is no option. Then talk about extras. When he talks about an extra, say "I can do without that.
You must lower the price on pieces of eight.
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Stan lowers the price to pieces of eight. Now offer to Stan pieces of eight and he agrees. Stan will be waiting at the dock with the ship. Now, go back to the dock, and you will sail to the next part You will start out on your new ship with your new "crew. Anyway, it will start you out in the Captain's room. Pick up the ink and the feather pen from the desk, and then open the drawer on the left side. Pick up the dusty book, and leave the room.
Once on the deck, go up the small rope ladder on the mast , and pick up the Jolly Roger. Now, go back down, and into the open hatch on the deck. Go down the square hatch in the ground, and pick up the giant piece of rope on the bottom right corner of the screen. Then open one of the barrels on the left side of the screen and take the gunpowder. Now open the only chest that is unlocked and take the fine wine from inside. Go back up one of the ladders. Go into the room you haven't been into yet - the kitchen and then open the cupboard on the left hand side of the screen.
Take the cereal and open it. Use the prize — small key on the locked cabinet on the right side. Take out the chest, and open it on the ground to reveal the piece of paper — voodoo recipe and cinnamon sticks. Read the recipe. Go back down to the kitchen, pick up the pot. Put the following things in the cooking pot: You will wake up to see Monkey Island! To get on the actual island can be quite a task. You must first get some more gunpowder from the keg again.
Use the map with red hot fire below the cooking pot and go back out on deck. Stuff some gunpowder in the nozzle of the cannon and use the giant piece of rope with the cannon.