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Silent hunter 5 mac keyboard

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I play the silent hunter series from the first on that came out and never had problems playing the game, but now I can't do anything. For instance when I press the "z" key you go to silent running but I can't end the silent running.

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The information given in the manual or the in game help are not clear enough. I hate to say it but after 4 Silent hunters I wish I never bought 5. Reply Share this post. Bah, even these "fixed" ones are wrong.

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But anyway, Z doesn't do anything anymore, use F8 I think it is, or speak with your XO in the control room. You'll also be interested in Church's SH5 Keys 1. This may take a while. Although there are no holes or other visible evidence that your torpedoes or guns have ripped through an enemy's hull, the damage model is otherwise spectacular. It is possible to target vulnerable portions of the various ships, like ammo magazines and fuel tanks, assuming you know where these soft spots are and are good enough at coming up with firing solutions to hit them.

Ships sink based on where they take damage, and the number of ways we've seen targets slip beneath the waves is staggering. Some sink inch by inch as they slowly flood. Others snap violently in half, with each section bobbing straight up briefly before plunging straight back down. We hit a carrier and watched it list badly to starboard, with the right side of the flight deck nearly touching the water. After achieving a direct hit on the engines of a destroyer, we watched it lazily drift away for a few minutes before the back end of the ship flooded, lifting the entire front end of the victim out of the water as the ship sank from stern to bow.

Silent Hunter 5: Battle of the Atlantic - Collector Edition

Often, especially after deck-gun attacks, ships burst into flames and explode violently, scattering everything from masts to cargo every which way. Morbid as it sounds, after spending vast amounts of time getting into position undetected and working up the firing solution that strikes a killer blow, it is extremely satisfying to watch your prey stumble through its unique dance of death. Online play is a blast, but only if you group up with people you know. We played a few pickup games with strangers that were disastrous wastes of time because we weren't able to work out clear goals and work with each other to achieve them.

Up to eight people can play at once over a LAN or via the Ubi. If you are playing with a group of friends who know about this weird work-around, it isn't a problem, but games with strangers can take forever to get started as scores of clueless people keep joining and leaving. The interior of the sub is modeled entirely in 3D and shakes realistically when damage is taken. The game runs at a fixed resolution of x, but don't let those relatively low numbers fool you. Even on our inch CRT test monitor the 3D graphics were smooth and very detailed, especially with antialiasing enabled.

The 2D navigation and torpedo solution maps are very clear, and map overlays are rendered so they look hand-drawn, which is a nice touch. The game is full of elements like this that serve to draw you further into the environment, including pipes and valves that burst and spray water everywhere when the ship takes damage, lights that flicker when the ship is rocked by depth charges, and blinding glare from flares and destroyer spotlights.

It's possible to watch the action unfold using an external camera that flies around the ocean, and when torpedoes are about to reach their target destination, a small window pops up that can be clicked to give you a full-screen view of the ensuing carnage or of the heartbreaking miss. Good as the ship graphics, maps, and lighting are, nothing compares to the fantastic water special effects. Waves look very convincing, ranging from glassy ripples to frothy monsters that are tall enough to swallow the conning tower. It is impossible to man the deck guns or flak guns in choppy seas, which poses tactical problems in the early years of the campaign when deck-gun attacks are feasible, but big waves also work in your favor by helping to hide the sub's periscope.

Water realistically interacts with the periscope, turning viewfinder images into shimmering watercolors whenever waves lap across the lens, and it never fails to thrill when the lens clears and the blurry mirage you were looking at resolves into a menacing warship or a juicy target. The sound also deserves special mention for being so well done.


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Explosions, gunshots, and special effects, like the sound of shells hitting the water and sonar pings, provide everything you'd expect from a riveting war movie. The crew chimes in when contacts are spotted, damage is taken, or other vital information is available, and in a nice touch they all speak in whispers when the ship is rigged for silent running. The orchestral score that plays and changes dynamically during the action is done very well, but perhaps the best feature is the gramophone.

By placing MP3 tracks in the game's gramophone directory, you can order your radio officer to play the music over the sub's PA system, and putting in tunes that were popular during the war really helps set the mood. Unfortunately, none are included with the game for licensing reasons. The mod community has also begun digging into the simulation's many configuration options, most of which are stored in simple text files that make them very easy to edit if you ever read about a change you'd like to make. One example is crew fatigue, which is one of the low points of the simulation. It's great that fatigue is modeled, and crew members are marked with exclamation marks to let you know they need to get some rest, but rotating them in and out of the bunks requires more micromanagement than any real sub commander ever would have had to deal with.

A few simple changes to the text files can let you eliminate fatigue entirely, or at least modify it until a patch addresses the problem. There are hundreds of tweaks like this that let expert players tailor the sim to their play style. Picking the proper loadout of torpedoes in port takes some experience.

Silent Hunter III shipped with some bugs, including severe graphics problems with certain Nvidia and ATI cards, which were almost immediately addressed in a patch that was used during the preparation of this review. There are still a few kinks to work out--we've loaded saved games where every ship in the ocean was frozen in place, forcing us to end a patrol early, for example.

Silent Hunter 5 Battle of the Atlantic Gold Edition [Online Game Code] - agfox.com

There also are a few annoyances like poor crew management tools and the fact that there is no easy way to change key bindings, which is a major problem since the default key for launching torpedoes is right next to the default key for centering the rudder. None of these issues change the fact that this is an outstanding WWII submarine simulation in every regard.

It provides enough challenges and rewards to appeal to nearly any simulation fan, and it does an excellent job of balancing simulation detail with visceral, seat-of-your-pants gameplay. It lets you feel like you are a submarine captain in charge of a powerful but fragile U-boat, it provides a sobering history lesson, and the campaign makes you feel like you are a small but important part of a much larger conflict. Those are the hallmarks of a truly great simulation. Get the latest news and videos for this game daily, no spam, no fuss.

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About the Author. Tracy Baker.