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Medieval 2 total war unlock all factions mac

Shoud be suitable for Medieval 2 too.

How to play as all faction's in Medieval 2 Total War (Steam)

Last edited by Damavikoff ; 4 Apr, 1: I tried that, but there's no descr. So how it looks on mac? Sorry but it's difficult to help you without mac: D or some screenshots. You're fine lol, yeah I can't figure out how to post a screenshot of it, but it's just weird, because I know when I had Rome there was a file like that, but I can't find any of those with Medieval and the lack of files that I have is surprisingly small.

You can use F12 to screenshot in game. Well completing a campaign as a stock faction will unlock them all; that's how it's supposed to be done. If you want to do this in the shortest way possible, then I'd say choose a short campaign, and cheat your way through it. Then choose whichever faction you want to be otherwise.

And yeah specifically I was trying to unlock the papal states. Mandalore View Profile View Posts. Originally posted by Member of the Tribe:. I ended up just downloading a mod I found that also unlocked the Aztecs and Mongols among others. Gigantus View Profile View Posts. Last edited by Gigantus ; 2 Jan, 1: The types of agent available are Priests and Imams, princesses , diplomats , merchants , assassins and spies.

Priests and Imams will steadily convert a province to their faction's religion, causing or reducing religious unrest, and can denounce dangerous heretics and witches. Princesses and diplomats are able to negotiate with other factions, and princesses can attempt to marry a rival family member to gain his allegiance.

Merchants can be stationed on resources on the map to generate income and can attempt to eliminate rival merchants through a takeover. Assassins can kill off characters, and sabotage buildings belonging to rival factions. Spies can infiltrate rival settlements and provide information about their buildings and garrisons.

Links to gameplay help for Rome: Total War - Gold Edition

Each agent has attributes that develop the more he is able to successfully be used. Princesses, for example, have a "Charm" attribute that governs their success in diplomacy and the likelihood that a proposal in marriage will be accepted. Spies and Assassins have a "Subterfuge" attribute which governs how likely they are to infiltrate enemy cities or find information about enemy armies.

All agents except princesses are trained at settlements which contain the appropriate buildings - for example, Christian priests can be trained in any settlement with a church or chapel. Princesses are born into the player's ruling family and become active as agents once they come of age at Diplomacy functions much as in previous Total War games, mainly involving negotiating treaties such as ceasefires, alliances and marriages and wars.

The interface for negotiation has changed from previous games, however; a new system has been integrated to show the other faction's attitude toward the player's faction, intelligence estimates such as how wealthy the faction is and what other factions they are at war with , as well as how fair the other faction feels the player's proposals are. Inquisitors are controlled by The Papal States and are sent to a faction's lands if they have fallen out of favour with the Pope.

They can accuse any agent, general, or even a faction's King of heresy, and if they are found guilty, they will be executed. To get rid of Inquisitors, a faction can gain favour with the Pope by building churches, converting the population, and avoiding hostile actions against any of the more favourable Catholic factions.

Factions can also attempt to assassinate Inquisitors. Medieval II is a turn-based game. There are twenty-two factions , of which seventeen are playable in the Campaign game, although only five are playable in the beginning: The other factions may be unlocked one at a time, as soon as the player has defeated that faction in the campaign by conquering all their settlements including occupied temporary forts or by killing off the entire royal family of that faction, regardless of whether the player wins the entire campaign or not.

The unlockable factions may be unlocked all at once by winning the short or long campaign as one of the five initially available factions, and include Portugal , Scotland , the Moors , Egypt , the Turks , the Byzantine Empire , the Kingdom of Sicily , Duchy of Milan , Denmark , Novgorodian Russians , Poland , and Hungary.

Each faction has at least one "trademark" unit, although they are not always limited to that specific faction e. One of these units from each faction is listed in the game as the faction's "special unit". The factions in the game represent, with varying accuracy, their real-life historical factions. The army unit types available to each faction are modelled to reflect their real-life histories, with each faction possessing unique characteristics that afford them certain strengths and weaknesses against other factions in combat.

There are various simplifications in the game to make factions more identifiable. For example, Russia did not exist as a state at the time but was divided into Fiefdoms , Principalities and states, with Kievan Rus' and then the Republic of Novgorod chronologically being the most prominent states. Unified Spain didn't exist until the end of the game's timeline, but was divided into the kingdoms of Castille and Aragon , with the Spanish faction representing the former in the game.

Portugal didn't become an actual kingdom until and King Afonso Henriques is born 30 years before he was historically known. Duchy of Milan didn't really include the city of Genoa. A number of other nations, kingdoms and empires are also nonexistent in the game, such as the Bulgarian Empire and Serbian Empire. One of the main focuses on the Total War franchise is its incorporation of battle within the greater sphere of gameplay. A battle consists of two or more factions' armies fighting each other.

Battles play similar to those in Rome: Total War , with formations of various kinds of troops fighting. The objective of the battle is to defeat the enemy army by completely destroying it or causing the whole army to flee; in a siege battle, the objective is to completely destroy the army or to take control of a plaza in the centre of the settlement.

There is also an option which allows the player to allow for time limits on battles, meaning that the attacker must defeat the defender within a certain time limit determined by the computer or the battle results in a victory for the defender. Unlike in previous Total War titles, a new system of modelling troops on the battlefield has been introduced. Each soldier has a varying number of elements to him, such as arms, legs, body armour, shield heraldry, and so forth; each element has a varying number of styles.

When a battle is entered, the computer randomly selects elements for each soldier in the unit, thereby making each soldier look different from the soldiers around him. This can lead to some errors; for example, a general's bodyguard of the Holy Roman Empire can be portrayed with a shield that has an English or Byzantine twist upon it.

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Upgrades to a unit's armour are also depicted - a unit of unarmored spearmen upgraded to have leather armour will be depicted wearing it. Another departure from earlier Total War games is that combat is depicted more realistically, with soldiers performing motion-captured attacks - rather than one or two standard attacks - utilising their shields, parrying blows and delivering killing strikes to downed foes, all based on the weapon they are using and the weapon of their opponent. Blood can also be seen on the uniforms of soldiers who have been fighting and a mist of blood will be visible on soldiers hit by arrows.

The amount of detail in the fight sequences can be turned up or down along with the other video options in the main menu. A player can also have up to huge units option troops in their army. Unlike in Rome: Total War , mercenary ships can also be hired. Special mercenaries are available during Crusades , such as Crusader knights and fighting monks. Each faction follows one of three official and organized religions: Catholicism , Orthodox Christianity , or Islam. Every province can have followers of each religion, as well as Pagans and Heretics.

Religious unrest may occur if the most prominent religion of a province does not match the faction ruling it, leading to reduced public order.


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To reduce this, players can use the aforementioned Priests and Imams, as well as build religious buildings in the province's city, in order to steadily convert the population. Catholic factions answer to the Pope, who will often give the player missions to build churches, convert people, or cease hostilities against other Catholic factions.


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Failure to complete these missions will reduce the player's standing with the Pope, and may lead to excommunication from the Catholic Church, giving other Catholic factions free rein to invade. Conversely, the player can wage war against excommunicated factions without having to worry about the Pope intervening. Any priest from a Catholic faction has a chance of becoming Pope if they are accepted into the college of cardinals and then made one of the Preferati. When the incumbent Pope dies, the college of cardinals will elect a new Pope from the Preferati, with each cardinal having one vote; factions with multiple cardinals will, therefore, have much more influence on the election.

ROME: Total War gameplay hints

The new Pope will leave their original faction and become the faction leader of the Papal States. Popes, upon being elected into office, will generally think highly of factions who supported them. The Pope can also call Crusades against certain settlements, typically those of factions that have fallen out of favour with him, or settlements in the Holy Land, such as Antioch or Jerusalem.

Any Catholic faction can join a Crusade by creating an army of at least eight units, including a general, and making it a Crusade army. The Islamic equivalents are Jihads, which can be called by players every few turns, as long as they have an Imam with sufficient Piety.

Crusade and Jihad armies can move greater distances per turn than regular armies, do not require upkeep, and can recruit special mercenary units. However, units will desert the army if it does not move towards the target city during its turn. Several factions are not present at the beginning of the game and are added as the game progresses. They start in the east, with several huge armies to take over large swathes of land. The Mongols always come first and threaten factions such as Poland, Russia, Hungary, and to a lesser extent, the Turks and Egypt.

Unlock All Factions :: Total War: MEDIEVAL II - Definitive Edition General Discussions

The Timurid attack late in the game sometimes on the verge of a player victory. The Mongols use extreme amounts of mounted archers to pick off infantry without threat of being chased down. The Timurid signature unit is the war elephant. They consist of two types, Cannon Elephants, and Elephant Musketeers. Cannon Elephants unleash powerful barrages of cannon fire, while Elephant Musketeers pick off enemy troops. However, war elephants are most known to trample enemies to death. If an elephant dies, the unit may run amok or rout. Running amok is when they randomly run and kill both ally and enemy.

There is a special button when selecting an amok elephant unit that kills them before they do damage. Any faction can conceivably recruit an elephant unit, albeit, only as mercenaries. To do this, wait for the Timurids, and then move a general into an adjacent area to them, then there is a chance to have the option to recruit war elephants. Total War received "generally favorable reviews" according to the review aggregation website Metacritic.

Total War , which would still be enough for anybody to buy it. However, he criticised it for being "more a refinement of the series than a huge leap forward". Swedish historian and member of the Swedish Academy Peter Englund reviewed the game for Swedish newspaper Dagens Nyheter where he made comparisons to traditional battle depictions such as old copper engravings and paintings, and the more recent film medium. In the review, Englund concluded that Medieval II represents a form of battle depiction amazingly similar to an engraving from the s.

They wrote, "No scripted encounters or overly dramatic cutscenes can compare with the stories Creative Assembly allows you to write as your armies beat down all who would oppose you. Although most reviews were positive, [5] some reviews have noted negative aspects of the game such as pathfinding bugs, [16] some AI problems and some uninteresting new features.


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The Creative Assembly developers stated on 1 December that they were working on a patch to solve reported bugs, specifically mentioning a major bug in how the game handles cavalry charges the cavalry doesn't always use its lances when charging ; the patch was released on 15 December A second patch was also released on 4 May solving many other problems not addressed in the first patch, though many of the pathfinding bugs in siege battles still remain. An expansion, Medieval II: Total War: It adds four new campaigns to the game:. In each of the campaigns, a small part of the world map is taken e.

Whereas Britain in the main game has a total of 3 castles and 4 cities, the Britannia Campaign contains many more. From Wikipedia, the free encyclopedia. Not to be confused with MediEvil 2. This section does not cite any sources. Please help improve this section by adding citations to reliable sources. Unsourced material may be challenged and removed.