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Bonjour, Merci pour ces explications mais je n'ai rien dans le gestionnaire de disque non plus Quelle poisse! Un fichier Info. Si vous n'avez pas celles aux formats. Vous pouvez utiliser des assistants sur mozdev. Amusez vous bien ;! L'application myapp, de developer. Le contenu de cet article est sous les termes de la licence Creative Commons Attribution-ShareAlike 3.
This post is part of a series about how to package a XULRunner application. See the preamble for the context case. This allows to have our icon for our windows and taskbar. In details, 16x16px, 32x32px and 48x48px. Similarly as for Linux, we have added some. And we have built this icon from Linux with the icotool program.
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We have added a main menubar in all our non-modal windows, with some entries with a special id. This allows to have our owns entries in the Main Menu of Mac. These entries are hidden in XUL sens by default. We can keep this change globally, it will have no impact on other platforms, because these XUL elements are hidden for other platforms. We have added some JavaScript code to our main js file, to allow quitting properly our app. Because on a Mac the app doesn't quit when we close all windows.
We can keep this change globally, this code is multi platform. More, we can use it on the other platform as well. We have added a new file, an hidden XUL window. This window is used to populate the Main Mac Menu when all our windows are closed. And we have added a new preference browser. So, finally these are small changes, and all of them can be added globally, because they don't disturb the untargeted platforms. This launcher can be compiled directly from Linux.
For this platform, we have in fact encapsulated our app into a special folder structure with some data, an Application Bundle. A shell script used as launcher , which uses Firefox in fact a symbolic link to it, placed in our bundle. A icns icon , used by the bundle for the executable and in the dock.
And we have built this icon from Linux with the png2icns program. A Info. No real desktop integration, and with some real limitations on Mac, but a tar. The easiest distribution method on Mac, is to create a dmg. We have been able to build it from Linux, and with an experimental program, to compress it. In each chapters, we have used some dedicated bash scripts to create all our installers and other data.
I propose now a global script to performs all the tasks in one shot. More, this script can be used with any other XULRunner application, we only have to adapt a config file. I don't write this script here, you'll find it in the joined archive of this chapter, but here's the config file:. To use this script for your own application , in short you have to overwrite all data included in the data folder, image, files If you don't have the.
If you want to create a dmg for Mac OSX and customize it, you should recreate the used data, in particular the. Be careful, there're some hidden files in this folder on Linux, because their names begin with a dot. Be sure to have a license file into the main folder of your app, this is required to build the Windows installer, and this is really a good practice. All other data could be used as is, because their contents will parsed by the scripts and use the config file, but you can edit and change them as well.
If you want to create a compressed dmg for Mac OSX, you have to download the libdmg program from the author page or this modified version , and place it in the tools folder.
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Creating XULRunner applications is easy, powerful, and multiplatform, like developing Firefox extensions. You can use some wizards from mozdev. We have seen in this how-to some small parts that we need to taking care for a better desktop integration, and that it is relatively easy to create installers, from Linux, for several platforms. You can even reuse the global script, or get inspiration from it, to create these installers for your own application. Now it's up to you to make some nice apps, I hope this how-to and the global script will help you.
Have fun ;! You can download all the samples of this chapter 5, the global script and XAL included, in the myapp-src-global. Or retrieve this entire how-to in its dedicated page , downloadable with all the examples. The myapp application, from developer. All other added data, and sample files, of this chapter 5, are under Public Domain s too. Par joliclic le jeudi, mai 26 , La restriction est que nous ne pouvons pas inclure des images avec pluieurs profondeur de couleur, mais des dimensions multiples est possible.
Nous avons besoin du programme png2icns compris dans le paquet icnsutils. Comme pour Linux, nous utiliserons un script shell pour notre lanceur. Voici ce script, myapp-mac. Notez que si vous voulez vraiment utiliser un tel script, sans un bundle, vous pouvez vouloir l'utiliser avec l'extension. Mais ce n'est pas le propos de ce tutoriel. Plus, tel quel, c'est le menu de Firefox que nous voyons. La valeur de CFBundleSignature est???? Tel que je le comprend, c'est exiger essentiellement pour Mac OS 9. Maintenant voyons une belle astuce.
Ce script sera continuer par la suite. Ce format est bien pris en charge par Mac OSX. En fait c'est un format d'image disque. Et tous les fichiers et dossiers dans le dmg ont les droits L'auteur dit clairement:. Mais essayer sa And the author of DMDirc report another bug in a previous version. Donc vous devriez l'essayer. Sur un Mac, ouvrez "Utilitaires de disque" dans le dossier "Utilitaires".
Cliquer sur "Nouvelle image". Maintenant montez ce dmg en cliquant dessus.
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Et ouvrez le. Ouvrez un terminal, depuis les Utilitaires. Puis monter le de nouveau, et ouvrez le. Dans un terminal, copiez le fichier. We need a icns icon. On Mac the windows doesn't have a icon, but, later, we will use one in the Dock. And it will be used for the bundle that we will create. We can generate this. The restriction is that we cannot embed mutiple color depth images, but multiple sizes is possible. We need the program png2icns from the icnsutils package.
Like for Linux, we will use a shell script for our launcher. But we have several problems to resolve. The first one is not too difficult. We will resolve ourself this functionality. A more serious problem, is that we can't determine where Firefox is installed. So, here, we will impose a limitation, Firefox must be installed in its default location , i. Here this script, myapp-mac. If we try this launcher, we can see 2 other problems, the icon shown in the dock is the Firefox one, and the main menu, when we close all our app windows, is the Firefox one.
There is a solution to these problems, as we will see in the next parts. Note that if you really want to use a such script, without a bundle, you may want use a. There is a particularity on Mac, there is a main Menu controlled by the operating system, corresponding to the current focused application. And when all windows of a same application are closed, this menu still appeared, as long as the application quit. If you don't have one, you should create it, hidden by default for the other platforms, this will allow the menu construction anyway.
The entries in the apple menu are constructed from elements with reserved id. You should at least create some entries, to allow to quit the app for example. Here's the list of available id corresponding to these entries sources:. Of course, like the other part of the app, the strings used in the labels and keys should be localized.
But that's not the purpose of this howto. The myappQuitApplication function has been added in the main. Finally, the last problem: More, as is, this is the Firefox menu that we see. In fact, there is a special hidden window that XULRunner uses for this menu. So we have to create a such window, and to set a preference to specify it.
This is in fact a folder, named with. I'm not sure this file is really necessary, it's seems it's important for compatibilty with Mac OS 9. The value specifies that this bundle is an application, and as we don't have a valid 4 characters identifier, we use 4 question marks???? The CFBundleExecutable point to our launcher, the shell script named myapp-mac. Now, the end user sees our bundle with our icon. The CFBundleIdentifier is formatted as an inversed domain name dot application name.
It must be a unique identifier for our app. The value of CFBundleSignature is????
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This is supposed to be an unique 4 characters identifier, and supposed to be obtained by an Apple registration. As I understand this is required essentially for Mac OS 9. Don't worry, I have not seen any problem with our value ;. Now let's see a nice trick. As is, the end user sees our app with our icon, but when he launches it, the icon in the Dock is the Firefox one.
In the tree folder of our bundle, you can see a file named foxstub , this file is in fact a symbolic link to the Firefox executable. In fact, our icon appears in the dock, then disappears, and appears again, because our script is launched, then the linked executable. But that's not a big problem. Here's the modified launcher script myapp-mac.
We will generate our application bundle with a bash script. It's very simple, we have just to copy the content of our app into the MacOS folder.
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This script will be continued in the next parts. But for the moment, as result, we have created the Application Bundle MyApp. To distribute our bundle, we need to create an archive. I propose here 2 solutions, each with advantages and disadvantages. The first and the simplest , is to create a tar. This format is well handled by Mac OSX. The only problem, is that the final user can find it not really friendly. Here what's he have to do:. The problem is phase 2, some users doesn't understand that the archive is uncompressed, and where.
The second solution is to create a dmg archive.
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In fact this is a disk image format. This is a usual solution on this platform, and used by Firefox for example. We can create a dmg from Linux , but with a limitation: Well, in fact there's a experimental way to do it, that I will propose to you just after, but it's still experimental. The most useful article that I have found about this subject is this post from the author of DMDirc. We will follow the same methods. The easiest way on linux is to use mkisofs , or genisoimage.
With this line, we create the file myapp And all files and folders in the dmg have the rights. The only solution found to perform this task on Linux, mentioned in this post , is to use the dmg program from the libdmg-hfsplus project. The author clearly says:. Note that the last commit of the project that I have tried doesn't compile somebody have reported the bug. And the author of DMDirc report another bug in a previous version.
But I have tried its slightly modified version , with success!