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Black and white 2 review mac

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Log in. Sign up. Sort by: Be the first to review this app and get the discussion started! Regardless of whether you import an existing creature or start anew, you'll begin the expansion with a boatload of tribute points, and you'll have to purchase the buildings and powers that you'll start with. Again, it's simple and easy to build up your follower's cities, as pretty much the entire game can be played without ever touching the keyboard.

Review: Black and White 2

Just use the mouse to do everything from laying out cities to picking up and dropping citizens around on the map. You can also use the mouse to punish or reward your creature for its behavior, so it's easy to quickly train it to do what you want, from fertilizing fields with its manure to knocking down enemy walls. The expansion does introduce new building types and powers.

While it's nice that you can now build crossroad signs that help your followers move around the town more easily, this and other features don't seem to have a big impact on the overall game. Meanwhile, the difficulty level remains about the same, as the artificial intelligence is content to send platoons at you in a steady and regular stream, making it easy to crush them with your creature.

Defeating the enemy is also unchanged. While it's possible to simply assimilate them peacefully by building a grand city that makes them want to defect, the sheer size of some of these maps can make this a long and drawn out process, since you'd need a huge and impressive city. So you can send your creature into the fray to defeat the enemy's creature and crush the Aztec armies, while building platoons to seize and capture Aztec towns.

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You need time to build up the infrastructure and the platoons, as well as to whittle down the enemy's defenses. However, the tactics available to you are fairly basic and combat has a few quirks to it. Swordsmen slam together in a wild melee and run around hacking at each other. And occasionally platoons have the abilities to run through your walls, which can be galling when it happens.

Unfortunately, the artificial intelligence is generally passive for most of the game, and it's content to send units at you piecemeal.

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In fact, it'll often camp units outside of your walls, within range of your archers, so that they can cut your archers down. This can be helpful to you, however, as victories grant your units experience to level up to become hardier and more powerful. Yet even with veteran units, you'll find that platoons pale in comparison to some of your godly abilities, such as the ability to hurl huge fireballs at them.

And they're at a huge disadvantage to your creature. Warfare is quick and messy, and you can raise huge armies and send them into battle. The creature is your animal avatar in the game you can choose from a cow, lion, ape, or wolf , and, like a pet, you "teach" it through reward petting and punishment slapping.

Since the creature is powered by a sophisticated AI, it slowly develops its own personality over time, and it can become almost obsessive-compulsive in its behavior. Not only that, but the creature "morphs" its appearance depending on its experience and environment. The more "evil" a creature behaves, the darker and more sinister its appearance, and vice versa.

Or if your creature is a glutton, it'll become fat. Likewise, if it's a workout fiend, it'll become buff. The creature can be trained to become a lethal killing machine, or it can become a caretaker for your people, helping them gather crops, construct buildings, and entertain them. It can also be endowed with magical abilities of its own, such as the ability to cast lightning bolts, or to magically water fields, or heal wounded units.

Used properly, the creature can be your must powerful military unit. A well-trained creature can crush platoons of swordsmen, and it's fun to see it wipe out enemy units or knock down the walls of a city. About the only real threats to the creature are massed archers, as well as a rival creature.

Creature-versus-creature face-offs can be both thrilling and frustrating, depending on which side of the beating your creature is on. If your creature falls in battle, it'll "resurrect" itself automatically within a few minutes at your base. This allows you to preempt any bad habits that you don't want it to pick up. For example, a bored creature can get into all sorts of trouble, and sometimes its idea of "playing" with your people involves picking up heavy objects its giant teddy bear and throwing the objects at them.

Now, you know what your creature plans to do, and you have immediate feedback as to whether it understands you. One of the charms of the original was that you didn't know what your creature was thinking.

Black & White 2 Review

It was fun to just watch the creature wander around and try to figure things out on its own, like a new puppy let loose in the house for the first time. It created all sorts of unexpected moments, like when the creature decided that it would rather eat your followers than pet them. Now that you can see your creature's thoughts, it feels like you're constantly rewarding and punishing it, rather than letting it grow and learn on its own.

And while that will certainly appeal to gamers looking for more "structure," it'll likely disappoint those who admired the original game for its slower pace. The creature is the best defense against another creature, and the showdown can be brutal.

Some puzzles simply present you with a mystery that you must solve, such as a strange sundial that requires you to manipulate the time of day in order to unlock its secrets. Other puzzles are presented as an opportunity for divine intervention. For example, you can "assist" a martial arts student in shattering stone plinths with his bare fist by punching the stone at the same time.

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In another, you need to deal with a monster that is living in one of your peoples' mines. These puzzles are an interesting diversion from the main game and can be quite challenging, as well as rewarding, when you finally figure them out.