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C programming application for mac

Carbon was a great way that Apple provided developers to upgrade their software to run on Mac OS X without having to totally rewrite their software, but Carbon, like Classic, is no longer supported by Apple. This feature used to be used for Classic and Carbon applications to separate code from resources such as menus, windows, etc. The resource fork is non-standard and can be lost when transferring Mac files to other file systems. AppleScript is a language that Apple invented to automate repetitive tasks.

AppleScript can be used to record AppleEvents, the events that applications send to themselves or to other applications.

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Why don't you try it out. Open AppleScript Editor, press the record button, do some things with your other applications and watch the script write itself. This option is mostly for experienced AppleScript programmers who don't know Objective-C. Apple also provides an application called "Automator" that can be used to easily automate repetitive tasks.

It is possible to develop scripts for the command line. But actually, what is better than TextEdit is a program such as TextWrangler. The shell that Terminal.

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Here is a simple tutorial on developing bash scripts http: We won't go any more deeply into shell scripts here in this wikibook, but it's just good to know what they are. You can always google for more information now that you know what to google for. When you open Terminal and you learn how to type in commands.

The commands are usually command-line tools or scripts. Above, we just talked about developing your own scripts with a text editor. It's also possible to develop your own command-line tools, using XCode.

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This is an advanced thing to do. Usually, power-users will write a shell-script or some other kind of thing such as an AppleScript or an Automator Workflow but it's good to know what a command-line tool is. Command-line tools have a textual user-interface rather than a graphical user interface GUI. Java used to be treated by Apple as a "first class language" to develop for Mac OS, however in recent years, Apple has less support for Java. Now with Mac OS X Java is still available, but users have to download Java from Oracle's website and install it themselves.

Apple's Mac App Store doesn't even allow Java apps to be sold at their store calling Java "deprecated". However, there still are Mac developers who use Java because it has the advantage of being cross-platform compatible.

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For example, the same source-code can be used to generate software that runs on Mac, Windows, and Linux. Apple has said that Java reduces the Mac to the "least common denominator".


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That's why they support it less. Python is somewhat supported by Apple. According to data provided by PYPL http: Index is calculated based on the number of search requests related to different languages in the six popular search engines — Google, Google Blogs, Yahoo! This data distinctively proves the growing popularity of Swift, which finds itself increasingly replacing Objective-C in current software projects. However, Objective-C itself also remains very popular and still widely used today. Objective-C and Swift advantages and disadvantages should all be considered before making a final choice.

However, ultimately, both languages are different and shine in different circumstances, therefore, it is important to choose a language on the per-project basis. Since Objective-C existed for many years with current version 2.

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Thanks to constant support from Apple over the years, Objective-C currently is both very stable and very reliable. When Swift was introduced in , AppStore had more than 1. An incredibly large amount of third-party libraries is written in Objective-C, focusing both on UI and program logic databases, networking, multithreading, data analysis, etc. Apple themselves strongly promote Swift. At the moment, Swift 3 comes along with Xcode 8, fixing many of the defects and problems of the language and including plenty of improvements.

As it stands now, Objective-C is the choice when it comes to creating code that benefits from reflection and deep introspection of types and objects. Such a code is most often used for complex SDK, but can also be occasionally found in apps. However, if robustness of runtime is not your main concern, you will be able to easily achieve your goals with Swift.

Swift is way ahead of the Objective-C when it comes to stability of the code itself. This is thanks to its strong typing system and the way error handling works. By simply avoiding! There are, of course, some exceptions.

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One great example of an error that can plague both Swift and Objective-C code is a memory leak from a retain cycle. Main cause of this error is the fact that the way Swift automatically references counting system is left unchanged from Objective-C. Objective-C is a best choice of language is you need to create application that utilizes some foundation APIs. While Swift do provide some ways to work with them, such as wrappers that help to smooth out memory management, the fact that the APIs themselves are based on C makes them much better fit for use with Objective-C.

A process that is both tedious and can result in a number of hard-to-fix bugs. However, if you need to create a project for older systems, below Swift projects are arguably much more future-proof than the ones written in Objective-C.


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Swift usage has greatly expanded since its introduction, and it currently used in a third of all Cocoa open source projects. If the pace stays the same, the number of such projects will equal the number of Objective-C ones. Moreover, many new publications about developing for Apple products, such as blogs and online tutorials are already extensively covering Swift.

And in the coming years the number of available information will only continue to grow, to the point where there will be no need to understand Objective-C at all.