Logitech momo racing force feedback wheel mac os
There's also been intense interest from educational software publishers to see this technology supported on the Mac, because of the Mac's historic strength in education. Games, however, are where force feedback has taken the greatest hold.
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Immersion reports that there are now more than force feedback peripherals available for PCs and video game consoles, and more than game titles that support the technology. Immersion and Apple's efforts actually go back several years. When Apple's Game Sprockets technology was still in development, technical notes on Apple's Web site indicated that force feedback would be supported.
Efforts to bring this technology to market were soon put to pasture when Apple focused its development efforts on Mac OS X, and the decision was made to stop work on InputSprocket. Chang added that now is the right time to introduce force feedback technology on the Macintosh. The API can be used in games or other applications where force feedback support is valuable. Fortunately, most of the PC-compatible force feedback controllers on the market are based on Immersion's technology: Just look for the Immersion TouchSense Technology logo on the box.
Support for Immersion's force feedback controllers is widespread on Windows, thanks to Microsoft's inclusion of a force feedback API in its DirectX suite, which Immersion helped to develop back in the late s.
DirectX is used by Windows game developers to simplify many aspects of their games' creation, including 3D rendering, networking, and game controller support. Initially, only three games showcase the new technology on the Macintosh: The list is short, said Chang, because the developers behind these PC game conversions were seeded with development versions of the API prior to its more widespread release. Chang told MacCentral that Immersion would make tools and other technology available to Mac developers to make it easier for them to implement force feedback support in their software.
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What's more, Chang reports that adding force feedback to a Mac game conversion whose PC counterpart already supports force feedback is "very straightforward and easy. Right off the bat, Apple has blessed a number of different controllers to work with the Macintosh and force-feedback compatible games, according to Immersion. Chang said that any controller that indicates it supports Immersion TouchSense technology should work, however.
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Logitech racing wheel for mac
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