The yukon trail for mac
On the street, they can talk to the people and ask them for tips about travelling to the Yukon or head into the travel office or outfitters. At the travel office, players must choose a partner from one of the four given. One is a gold prospector, another is a native American with the others being a carpenter or a rich banker.
Each has a different amount of money to add to the pot. Once players have chosen a partner, they must book passage on one of three ships. The most expensive ships leave right away and are the fastest. The others are slower and, in the case of the least expensive ship, on its last legs. Players must also wait for them to be repaired.
Once players have bought tickets, they can head to the outfitter's shop. At the outfitters, players must buy a kit. They can also purchase a saw and an extra sled. Both these things are wise purchases, as players will need them later. Then, it's back to the dock to set sail. A man at the dock is selling things players might want to buy for the trip. Some of the items are useless, like the gold-sniffing gophers and the trail bike, while others might make a profit for the players once they reach Dawson.
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Now, the players can leave for their destination. Along the way, the boat can hit rocks, which slow its speed, or run into storms and fog which do the same. The better the boat on which players sail, the better the chance the boat comes through unscathed by its collisions. Along the way, players will also see various messages about the surrounding region and its history.
Finally, players reach their destination. Here, players can buy more food and get more advice from the local residents. Buying food here is a good option. Tickets are more expensive for ships that depart immediately, and less expensive for those departing later. The player can buy equipment and food for the journey at Pioneer Outfitters, or they can wait until they get to Alaska. There is also a peddler at the wharf who will sell two useful or sometimes useless items. Upon reaching Skagway or Dyea, the player can purchase any supplies that were not bought in Seattle, gamble, or head for either the White Pass Trail or the Chilkoot Trail.
The White Pass is longer, but easier, and the Chilkoot is shorter, but harder. The player can also hire packers in the two cities that would haul their supplies to the respective routes. In this last game, a gold nugget is placed under one of three cups, which are shuffled.
Yukon Trail, The Download (1994 Educational Game)
If the player bets the higher amount, the game is rigged so it is impossible to win. Gambling can be disabled in the settings. The Yukon Trail gives players plenty of opportunities to think about the situation, giving many options and many possible consequences for each event, thus building problem solving skills. The initial choice players make on the trail, which can be subsequently changed, is the load personally carried. A smaller load results in the ground moved each day to become shorter as some of the supplies have to be left behind and then returned for.
Moreover, the trail becomes much more difficult to travel when encroaching upon the winter months. However, a larger load will result in a higher probability of the player or partner being injured. Midway down the trail, the player and partner stop at a camp.
They can then buy or sell goods before climbing the mountain pass leading to the Canada—US border where they pay a toll to pass into the Yukon Territory. The North-West Mounted Police will not let them pass unless they have pounds of food per person. Along the trail, numerous random events can occur.
Random events include: The player and partner arrive at Bennett Lake after hiking into Canada. While there, they meet the legendary Mountie Sam Steele. During the winter they need to acquire a whipsaw if they do not already have one and then build one of three boats. Once the spring arrives and the ice has melted, the player and partner can embark with their boat. Depending on the date of their arrival at Lake Bennett, Sam Steele will let them depart right away, or have them wait two or four days before departure. On the river, the speed is determined by the type of boat chosen, and how much damage it has sustained.
Once in the town either Skagway or Dyea , they can purchase any supplies that weren't bought in Seattle albeit at an increased price , gamble, or head for the trail. The Yukon Trail gives children plenty of opportunities to think about the situation, giving many options and many possible consequences for each event, thus building problem solving skills.
The Yukon Trail - Wikipedia
The initial choice players make on the trail, and can constantly change if wished, is the load they personally carry. A smaller load resulted in the ground moved each day to become somewhat shorter as some of the supplies have to be left behind and then returned for. Moreover, the trail becomes much more difficult to travel when encroaching upon the winter months. However, a larger load will result in a higher probability of the player or their partner being injured.
Midway through the trail, the player stops at a camp. They can then purchase or sell goods before heading to the Canadian border to pay a toll to pass to the Yukon Territory. Along the trail, numerous random events can occur.
Random events include: Once the player arrives at the border, they will be allowed to pass if he has a certain amount of food. Then, the player arrives at Bennett Lake after a short amount of hiking.
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While there, they meet the legendary Mountie Sam Steele. They are allowed to build one of three boats. Once the lake has melted, the player can go on the river with their boat. When spring does come, depending on how soon you arrived at Lake Bennett, Sam Steele will let you depart right away, or have you wait two or four days before departure. On the river, the speed is determined by the type of boat chosen. There are several minigames, which involve guiding your boat out of rocks and whirlpools. After the minigame, if the player's boat has been damaged, he can choose to repair the boat or build a new one from scratch.
Jack London in Dawson City. The river will eventually lead the player to Dawson City, where they are presented with a list of areas they and their partner can claim. Once they have claimed an area, they can begin searching for gold.
Once it becomes winter, the gold searching stops and the player's score is tallied by the amount of money he has from the entire journey, including the gold at the claim.